Home Soundproofing Issue 1 - Design

Soundproofing Magazine

Soundproofing advice and information for Drummers.

Issue#1 - Design

The issues behind the conversion from garage to Soundproof space

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What are we trying to Achieve?
Soundproof a Room Stage 1 Part 1Soundproof a Room Stage 1 Part 1The problems

When building a music practice room, the most important problem to be solved is stopping sound from escaping. If your practice space leaks sound like water through a sieve, then this...Read More >>

How Soundproof is Soundproof?
Soundproof a Room Stage 1 Part 2
How sound-proof is "sound-proof"?

The amount of acoustic isolation required before a room can accurately be described as "sound-proof" has been the subject of much discussion. The original way of...Read More >>

RWAR Room Within a Room
Soundproof a Room Stage 1 Part 3

Room Within A Room (RWAR)

When you want to sound-proof an existing structure, one of the most effective ways of achieving this is to create what is known as a room-within-a-room. This principle mea...Read More >>

Issue 1 - Design
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Internal Acoustics
Soundproof a Room Stage 1 Part 4
So we're done then?

NO! You've only solved one problem! Sound proofing your room will keep everyone outside the room happy, because you have stopped sound escaping and therefore annoying everyone. However, you have to sit inside the room. Sound proofing does not address the issues of the room's...Read More >>

Soundproof a Room Stage 1 Part 5


The acoustic absorbency of a material determines the proportion of energy removed from a sound wave when it reflects off that material.

Absorbency values are almost always quoted as a number between 0 and 1. So at the bottom end of the scale, a material with an absorbency of 0 is a...Read More >>

Reverberation Time
Soundproof a Room Stage 1 Part 6

Reverberation Time

As was mentioned above, one of the key properties of a room's acoustical performance is the length of time it takes for the sound energy to die away. We need to add some more detail here; namely, how do we decide when the sound has "died away"? Is it half the volume it started...Read More >>

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